Search Results for

    Show / Hide Table of Contents

    Class DictationRecognizerSTT

    Speech to text component using Windows Speech Recognition DictationRecognizer as backend.

    Inheritance
    Object
    AbstractSpeechToText
    DictationRecognizerSTT
    Inherited Members
    AbstractSpeechToText.Context
    AbstractSpeechToText.OnSpeechRecognized
    AbstractSpeechToText.OnSpeechRecognitionFailed
    AbstractSpeechToText.SpeechRecognized(String)
    Namespace: NPCEngine.Components
    Assembly: cs.temp.dll.dll
    Syntax
    public class DictationRecognizerSTT : AbstractSpeechToText

    Fields

    debugLogs

    Show debug messages.

    Declaration
    public bool debugLogs
    Field Value
    Type Description
    Boolean

    Properties

    PolicyNotAccepted

    Property that indicates that windows speech is not configured.

    Declaration
    public bool PolicyNotAccepted { get; }
    Property Value
    Type Description
    Boolean

    RecognizerStarted

    Property that indicates that recognizer is running.

    Declaration
    public bool RecognizerStarted { get; }
    Property Value
    Type Description
    Boolean

    Methods

    StartListening()

    Declaration
    public override void StartListening()
    Overrides
    AbstractSpeechToText.StartListening()

    StopListening()

    Declaration
    public override void StopListening()
    Overrides
    AbstractSpeechToText.StopListening()
    In This Article
    Back to top npc-engine Unity integration